the Wizard's Lexicon

Part of the secrecy inherent in wizardry is a complex and arcane language of double speak. We have attempted to simplify the sorcerous vocabulary so the lay- entity can understand.


Alchemy
1. The ancient science of mixing two or more items common sense tells you not to mix together to get another highly dangerous substance.
2. A dangerous way to make gold.
ArchMage
Really powerful mages who are in the last stages of (a) paranoia (b) dementia (c) demi-godding (d) death.
Apprentice
Anyone who has learned anything from you and has to be rescued from their own stupidity at least once a season.
Bats
1. The key manufacturer of wing of bat
2. A thick wand.
Cantrip
1. The beginners way of sneaking a small revision into the universe.
2. Spells you teach your apprentice to keep him out of your hair.
Cave
Any hole in the ground that will also serve as a fallout shelter in case of minor gods showing up. Therefore, a preferred wizardly estate.
Charm
1. A magical trinket of dubious value
2. The fastest growing cottege industry for mages.
Coatrack
see- Transformation.
Court Magician
Any mage who has sold out and is having no second thoughts about it.
Crypt
1. A place for storing your enemies.
2. A source of cheap labor.
Crystal Ball
A spherical device to state the obvious more clearly.
Curse
A generic term for any spell you cast which has unpleasant consequences for someone else and humorous aspects for yourself.
Demon
Most things summonable.
Devil
Demons who live in classier neighborhoods.
Dragon
A non-summonable monster with large liquid assets.
Elemental
Anything summonable that causes damage an insurance form would list as "acts of nature."
Familiar
Any animal or other lower life form you have around to prove you're a wizard to the tax collectors. "Look, I have the black cat, so don't try to tax me."
Fate
The layman's explanation of luck, skill and celestial bribery.
Fireball
The unimaginitive way of disposing of nuisances such as tax collectors.
Geas
1. A spell to make friends and influence people
2. How to make someone else get up and get you a drink.
Gold
A compound made of lead and luck.
Godlings
God wanna-be's.
Gods
Entities that should be avoided.
Heiromancer
An ex-apprentice who has made daydreaming into a profession.
Home
Where-ever you hang your most serious defensive spells.
Hunchback
A person born and bred for the sole purpose of being your lackey, often with one or more endearing character flaws.
Laws of Nature
1. Guidelines followed by the ignorant and bent at will by mages.
2. The checklist for the magician's purity test.
Lead
A key ingredient of gold.
Monster
Anything defying at least one common sense law of nature that you didn't summon up.
Mortal
1. Anyone you can frighten, usually with phrases such as "You puny mortals..."
2. The humble and quickly forgotten origin of most mages.
Necromancer
A magician that specializes in research and cheap labor.
Newt
The key producer of eye of newt.
Oracle
A wizard who has all the answers but none of the questions.
Pentagram
A wizards' way of saying "I dare you to step over that line."
Priest
A person who has sold their soul to another entity cheaply.
Potted Plant
see- Transformation.
Ruins
Where something frightfully violent has occured, quite often you.
Runes
The way you write when you don't want anyone else having a chance of understanding you.
Soul
A basic unit of currency. see- Toad.
Spell
A way of twisting the universe at right angles to what it would prefer to do. see- Cantrip.
Staff
A big wand useful for causing non sorcerous damage to unruly apprentices.
Succubus
A member of the escort service run by the netherworlds.
Summoning
The easiest way of ordering pizza.
Tantric Magic
An excuse to put champagne and roses as buisness expenses on a tax form.
Tax Collectors
Mortals who have no sense of their insignificance in the scheme of things.
Teleportation
The next best thing to being there.
Toads
1. One of the primal forces of magic, as both ingredients, end products and side effects.
2. A basic unit of currency.
see- Transformation, Soul.
Tome
Any book that contains knowledge more expert than how to tie a knot.
Tower
A preferred wizardly estate because you can pour your alchemical solutions down below on the tax collectors when they come to visit.
Transformation
The imaginitive way of taking care of tax collectors.
Virgin
1. A basic but useless unit of currency.
2. The average apprentice.
Wand
1. Any stick you wave at people to divert their attention from the potion you're about to throw at them.
2. Any stick much more dangerous than a simple clubbing instrument.
Wards
The magical equivalent of a "No Trespassing" sign.
Warrior
Any mortal who insists on climbing into a Wizard's tower with a weapon. see - Transformation.
Witch
1.A wizard of a nonstandard sex
2.Any woman who wants to wear black nine tenths of the time.

Go to Chris Fischer's Saga.